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Foundations of Deep Reinforcement Learning

Theory and Practice in Python

Paperback Engels 2020 9780135172384
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

In just a few years, deep reinforcement learning (DRL) systems such as DeepMinds DQN have yielded remarkable results. This hybrid approach to machine learning shares many similarities with human learning: its unsupervised self-learning, self-discovery of strategies, usage of memory, balance of exploration and exploitation, and its exceptional flexibility. Exciting in its own right, DRL may presage even more remarkable advances in general artificial intelligence. 
Deep Reinforcement Learning in Python: A Hands-On Introduction is the fastest and most accessible way to get started with DRL. The authors teach through practical hands-on examples presented with their advanced OpenAI Lab framework. While providing a solid theoretical overview, they emphasize building intuition for the theory, rather than a deep mathematical treatment of results. Coverage includes:  Components of an RL system, including environment and agents Value-based algorithms: SARSA, Q-learning and extensions, offline learning Policy-based algorithms: REINFORCE and extensions; comparisons with value-based techniques Combined methods: Actor-Critic and extensions; scalability through async methods Agent evaluation Advanced and experimental techniques, and more How to achieve breakthrough machine learning performance by combining deep neural networks with reinforcement learning  Reduces the learning curve by relying on the authors’ OpenAI Lab framework: requires less upfront theory, math, and programming expertise  Provides well-designed, modularized, and tested code examples with complete experimental data sets to illuminate the underlying algorithms Includes case studies, practical tips, definitions, and other aids to learning and mastery Prepares readers for exciting future advances in artificial general intelligence The accessible, hands-on, full-color tutorial for building practical deep reinforcement learning solutions How to achieve breakthrough machine learning performance by combining deep neural networks with reinforcement learning  Reduces the learning curve by relying on the authors’ OpenAI Lab framework: requires less upfront theory, math, and programming expertise  Provides well-designed, modularized, and tested code examples with complete experimental data sets to illuminate the underlying algorithms Includes case studies, practical tips, definitions, and other aids to learning and mastery Prepares readers for exciting future advances in artificial general intelligence

 

Specificaties

ISBN13:9780135172384
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

Foreword xix<br>Preface xxi<br>Acknowledgments xxv<br>About the Authors xxvii <br> <br> Chapter 1: Introduction to Reinforcement Learning 1 <br>1.1 Reinforcement Learning 1 <br>1.2 Reinforcement Learning as MDP 6 <br>1.3 Learnable Functions in Reinforcement Learning 9 <br>1.4 Deep Reinforcement Learning Algorithms 11 <br>1.5 Deep Learning for Reinforcement Learning 17 <br>1.6 Reinforcement Learning and Supervised Learning 19 <br>1.7 Summary 21 <br> <br> <div></div> <div> Part I: Policy-Based and Value-Based Algorithms 23 </div> <div> <br> </div>Chapter 2: REINFORCE 25 <br>2.1 Policy 26 <br>2.2 The Objective Function 26 <br>2.3 The Policy Gradient 27 <br>2.4 Monte Carlo Sampling 30 <br>2.5 REINFORCE Algorithm 31 <br>2.6 Implementing REINFORCE 33 <br>2.7 Training a REINFORCE Agent 44 <br>2.8 Experimental Results 47 <br>2.9 Summary 51 <br>2.10 Further Reading 51 <br>2.11 History 51 <br> <br> Chapter 3: SARSA 53 <br>3.1 The Q- and V-Functions 54 <br>3.2 Temporal Difference Learning 56 <br>3.3 Action Selection in SARSA 65 <br>3.4 SARSA Algorithm 67 <br>3.5 Implementing SARSA 69 <br>3.6 Training a SARSA Agent 74 <br>3.7 Experimental Results 76 <br>3.8 Summary 78 <br>3.9 Further Reading 79 <br>3.10 History 79 <br> <br> Chapter 4: Deep Q-Networks (DQN) 81 <br>4.1 Learning the Q-Function in DQN 82 <br>4.2 Action Selection in DQN 83 <br>4.3 Experience Replay 88 <br>4.4 DQN Algorithm 89 <br>4.5 Implementing DQN 91 <br>4.6 Training a DQN Agent 96 <br>4.7 Experimental Results 99 <br>4.8 Summary 101 <br>4.9 Further Reading 102 <br>4.10 History 102 <br> <br>Chapter 5: Improving DQN 103 <br>5.1 Target Networks 104 <br>5.2 Double DQN 106 <br>5.3 Prioritized Experience Replay (PER) 109 <br>5.4 Modified DQN Implementation 112 <br>5.5 Training a DQN Agent to Play Atari Games 123 <br>5.6 Experimental Results 128 <br>5.7 Summary 132 <br>5.8 Further Reading 132 <br> <br>Part II: Combined Methods 133<br><br>Chapter 6: Advantage Actor-Critic (A2C) 135 <br>6.1 The Actor 136 <br>6.2 The Critic 136 <br>6.3 A2C Algorithm 141 <br>6.4 Implementing A2C 143 <br>6.5 Network Architecture 148 <br>6.6 Training an A2C Agent 150 <br>6.7 Experimental Results 157 <br>6.8 Summary 161 <br>6.9 Further Reading 162 <br>6.10 History 162 <br> <br> Chapter 7: Proximal Policy Optimization (PPO) 165 <br>7.1 Surrogate Objective 165 <br>7.2 Proximal Policy Optimization (PPO) 174 <br>7.3 PPO Algorithm 177 <br>7.4 Implementing PPO 179 <br>7.5 Training a PPO Agent 182 <br>7.6 Experimental Results 188 <br>7.7 Summary 192 <br>7.8 Further Reading 192 <br> <br> Chapter 8: Parallelization Methods 195 <br>8.1 Synchronous Parallelization 196 <br>8.2 Asynchronous Parallelization 197 <br>8.3 Training an A3C Agent 200 <br>8.4 Summary 203 <br>8.5 Further Reading 204 <br> <br> Chapter 9: Algorithm Summary 205<br><br>Part III: Practical Details 207<br><br>Chapter 10: Getting Deep RL to Work 209 <br>10.1 Software Engineering Practices 209 <br>10.2 Debugging Tips 218 <br>10.3 Atari Tricks 228 <br>10.4 Deep RL Almanac 231 <br>10.5 Summary 238 <br> <br> Chapter 11: SLM Lab 239 <br>11.1 Algorithms Implemented in SLM Lab 239 <br>11.2 Spec File 241 <br>11.3 Running SLM Lab 246 <br>11.4 Analyzing Experiment Results 247 <br>11.5 Summary 249 <br> <br> Chapter 12: Network Architectures 251 <br>12.1 Types of Neural Networks 251 <br>12.2 Guidelines for Choosing a Network Family 256 <br>12.3 The Net API 262 <br>12.4 Summary 271 <br>12.5 Further Reading 271 <br> <br> Chapter 13: Hardware 273 <br>13.1 Computer 273 <br>13.2 Data Types 278 <br>13.3 Optimizing Data Types in RL 280 <br>13.4 Choosing Hardware 285 <br>13.5 Summary 285 <br> <br>Part IV: Environment Design 287<br><br>Chapter 14: States 289 <br>14.1 Examples of States 289 <br>14.2 State Completeness 296 <br>14.3 State Complexity 297 <br>14.4 State Information Loss 301 <br>14.5 Preprocessing 306 <br>14.6 Summary 313 <br> <br> Chapter 15: Actions 315 <br>15.1 Examples of Actions 315 <br>15.2 Action Completeness 318 <br>15.3 Action Complexity 319 <br>15.4 Summary 323 <br>15.5 Further Reading: Action Design in Everyday Things 324 <br> <br> Chapter 16: Rewards 327 <br>16.1 The Role of Rewards 327 <br>16.2 Reward Design Guidelines 328 <br>16.3 Summary 332 <br> <br> Chapter 17: Transition Function 333 <br>17.1 Feasibility Checks 333 <br>17.2 Reality Check 335 <br>17.3 Summary 337 <br> <br> Epilogue 338<br><br>Appendix A: Deep Reinforcement Learning Timeline 343<br><br>Appendix B: Example Environments 345 <br>B.1 Discrete Environments 346 <br>B.2 Continuous Environments 350 <br> <br> References 353<br>Index 363

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        Foundations of Deep Reinforcement Learning