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Introduction to the Theory of Games

Concepts, Methods, Applications

Gebonden Engels 1999 1999e druk 9780792357759
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, and operations research. This book, besides covering the classical results of game theory, places special emphasis on methods of determining `solutions' of various game models. Generalizations reaching beyond the `convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples.
Audience: The material in the book is accessible to PhD and graduate students and will also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book.

Specificaties

ISBN13:9780792357759
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:340
Uitgever:Springer US
Druk:1999

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Inhoudsopgave

Preface. Introduction. <strong>I: Noncooperative games.</strong> <strong>1.</strong> Noncooperative games forms. <strong>2.</strong> Nash equilibria. <strong>3.</strong> Existence of Nash equilibrium. <strong>4.</strong> Uniqueness of Nash equilibrium. <strong>5.</strong> Mixed extensions of finite games. <strong>6.</strong> Computation of equilibria in mixed extensions of finite games. <strong>7.</strong> The oligopoly game. <strong>8.</strong> Two-person zero-sum games. <strong>9.</strong> Matrix games. <strong>10.</strong> Games played over the unit hypercube. <strong>11.</strong> Bimatrix games. <strong>12.</strong> Repeated games. <strong>13.</strong> Games with incomplete information. <strong>II: Cooperative games.</strong> <strong>14.</strong> Games in characteristic function form. <strong>15.</strong> The core. <strong>16.</strong> Stable sets. <strong>17.</strong> The nucleolus. <strong>18.</strong> The Shapley value. <strong>19.</strong> The kernel and the bargaining set. <strong>20.</strong> Game theory and cost allocation. <strong>21.</strong> Games without transferable utility. <strong>22.</strong> The Nash bargaining solution and its extensions. <strong>23.</strong> Two-person bargaining processes. Problems and exercises. Appendix. References. Index.

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