Mathematics Education for a New Era
Video Games as a Medium for Learning
Gebonden Engels 2017 1e druk 9781138427884Samenvatting
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.
Read the author's monthly MAA column Devlin's Angle
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- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
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- internet en social media
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- werk en loopbaan