Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition
Paperback EN 2013 9781433123931Samenvatting
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
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