This book constitutes the refereed proceedings of the Second International Conference on Advanced Network Technologies and Intelligent Computing, ANTIC 2022, held in Varanasi, India, during December 22–24, 2022. Meer
This book constitutes the refereed proceedings of the Second International Conference on Advanced Network Technologies and Intelligent Computing, ANTIC 2022, held in Varanasi, India, during December 22–24, 2022. Meer
This book explores machine learning (ML) defenses against the many cyberattacks that make our workplaces, schools, private residences, and critical infrastructures vulnerable as a consequence of the dramatic increase in botnets, data ransom, system and network denials of service, sabotage, and data theft attacks. Meer
This book contains contributions in the area of Network Science, presented at the 14th International Conference on Complex Networks (CompleNet), 24-28 April, 2023 in Aveiro, Portugal. Meer
This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Meer
In May 1917, William and Elizebeth Friedman were asked by the U.S. Army to begin training officers in cryptanalysis and to decrypt intercepted German diplomatic and military communications. Meer
This volume represents the 20th International Conference on Information Technology - New Generations (ITNG), 2023. ITNG is an annual event focusing on state of the art technologies pertaining to digital information and communications. Meer
This book constitutes the proceedings of the 10th International Conference on Big Data Analytics, BDA 2022, which took place in a hybrid mode during December 2022 in Aizu, Japan. Meer
This book constitutes the refereed and selected papers presented during the Third International Conference on Internet of Things, ICIoT 2022, held in Chennai, India, in April 2022. Meer
This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. Meer
This book constitutes the refereed proceedings of the 9th International Workshop on Post-Quantum Cryptography, PQCrypto 2018, held in Fort Lauderdale, FL, USA, in April 2018. Meer
This book constitutes the refereed proceedings of the 14th International Conference on Cognitive Radio-Oriented Wireless Networks, CROWNCOM 2019, held in Poznan, Poland, in June 2019. Meer
This book presents the most recent challenges and developments in sustainable computing systems with the objective of promoting awareness and best practices for the real world. Meer
This book constitutes the proceedings of the 21st International Conference on Speech and Computer, SPECOM 2019, held in Istanbul, Turkey, in August 2019. Meer
This book focuses on various aspects of research on ageing, including in relation to assistive technology; dignity of aging; how technology can support a greater understanding of the experience of physically aging and cognitive changes; mobility issues associated with the elderly; and emerging technologies. Meer
This book focuses on various aspects of research on ageing, including in relation to assistive technology; dignity of aging; how technology can support a greater understanding of the experience of physically aging and cognitive changes; mobility issues associated with the elderly; and emerging technologies. Meer
Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Meer
This book constitutes the refereed proceedings of the 7th International Conference on Big Data analytics, BDA 2019, held in Ahmedabad, India, in December 2019. Meer
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. Meer
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. Meer
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