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Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation.
Meer over Ian MillingtonAI for Games
Paperback Engels 2020 3e druk 9780367670566Samenvatting
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
Key Features
- A comprehensive professional tutorial and reference to implement true AI in games
- Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
- Revised and updated to cover new techniques and advances in AI
- Walks the reader through the entire game AI development process
Trefwoorden
kunstmatige intelligentie game development ai-motoren programmeren gedragsbomen bewegingsai algoritmen besluitvorming perceptie van ai pathfinding strategie game agents machine learning tactische ai procedurele contentgeneratie prestatieoptimalisatie game design datastructuren beweging debugging deep learning software engineering representatiesystemen game engines bordspellen naïve bayes classifiers leermechanismen interactieve media strategisch denken vectorberekeningen
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Expertrecensies (1)
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Over Ian Millington
Inhoudsopgave
Chapter 2 Game AI.
Chapter 3 Movement.
Chapter 4 Pathfinding.
Chapter 5 Decision making.
Chapter 6 Tactical and Strategic AI.
Chapter 7 Learning.
Chapter 8 Board Games.
Chapter 9 Execution Management.
Chapter 10 World Interfacing.
Chapter 11 Tools and Content Creation.
Chapter 12 Designing Game AI.
Chapter 13 AI-Based Game Genres.
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