Advanced Methods in Computer Graphics

With examples in OpenGL

Paperback Engels 2014 2012e druk 9781447160700
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Specificaties

ISBN13:9781447160700
Taal:Engels
Bindwijze:paperback
Aantal pagina's:314
Uitgever:Springer London
Druk:2012

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Inhoudsopgave

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.

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        Advanced Methods in Computer Graphics