Multimodal Interfaces 1.- Ambiguous Keyboards and Scanning: The Relevance of the Cell Selection Phase.- Force Feedback Magnitude Effects on User’s Performance during Target Acquisition: A Pilot Study.- Gaze-Assisted Pointing for Wall-Sized Displays.- Hand Pointing Accuracy for Vision-Based Interactive Systems.- Pen-Based Video Annotations: A Proposal and a Prototype for Tablet PCs.- Human Perception of Near-Duplicate Videos.- Multimodal Interfaces 2.- PressureMove: Pressure Input with Mouse Movement.- Bimanual Interaction with Interscopic Multi-Touch Surfaces.- Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback.- Comparing Gestures and Traditional Interaction Modalities on Large Displays.- Multimodal Interfaces 3.- Bodily Explorations in Space: Social Experience of a Multimodal Art Installation.- Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces.- Multimodal Interaction within Ambient Environments: An Exploratory Study.- Multimodal Interaction: Intuitive, Robust, and Preferred?.- Multi-user Interaction and Cooperation 1.- Sharing Map Annotations in Small Groups: X Marks the Spot.- Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation.- Is the Writing on the Wall for Tabletops?.- Investigating the Effect of Hyperlink Information Scent on Users’ Interaction with a Web Site.- Multi-user Interaction and Cooperation 2.- Interpersonal Privacy Management in Distributed Collaboration: Situational Characteristics and Interpretive Influences.- Assessing the “Quality of Collaboration” in Technology-Mediated Design Situations with Several Dimensions.- A Multi-touch Tool for Co-creation.- GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction.- Space as a Resource in Creative Design Practices.- Novel User Interfaces and Interaction Techniques 1.- five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay.- Improving Window Switching Interfaces.- The Panopticon and the Performance Arena: HCI Reaches within.- Novel User Interfaces and Interaction Techniques 2.- Exploring the Use of Discrete Gestures for Authentication.- AirMouse: Finger Gesture for 2D and 3D Interaction.- Follow My Finger Navigation.- DGTS: Integrated Typing and Pointing.- Novel User Interfaces and Interaction Techniques 3.- Understanding Multi-touch Manipulation for Surface Computing.- How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display.- Chucking: A One-Handed Document Sharing Technique.- This Just In! Your Life in the Newspaper.- Novel User Interfaces and Interaction Techniques 4.- Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems.- Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath.- Keyboard before Head Tracking Depresses User Success in Remote Camera Control.- QualiTrack: Highspeed TUI Tracking for Tabletop Applications.- Augmenting Surface Interaction through Context-Sensitive Mobile Devices.- Novel User Interfaces and Interaction Techniques 5.- Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage.- Crossmedia Systems Constructed around Human Activities: A Field Study and Implications for Design.- Query Suggestion for On-Device Troubleshooting.- Novel User Interfaces and Interaction Techniques 6.- Acquisition of Animated and Pop-Up Targets.- An Optical Pen Tracking System as Alternative Pointing Device.- Did “Minority Report” Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task.- The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse.- Social Media/Social Networks.- Honeycomb: Visual Analysis of Large Scale Social Networks.- Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.- Designing Interaction for Local Communications: An Urban Screen Study.- WidSets: A Usability Study of Widget Sharing.- Tangible User Interfaces and Robotics.- A Model for Steering with Haptic-Force Guidance.- Designing Laser Gesture Interface for Robot Control.- A Haptic-Enhanced System for Molecular Sensing.- Tools for Design, Modelling and Evaluation 1.- Designing with Only Four People in Mind? – A Case Study of Using Personas to Redesign a Work-Integrated Learning Support System.- Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.- Developing and Validating Personas in e-Commerce: A Heuristic Approach.- Tools for Design, Modelling and Evaluation 2.- Picking Up Artifacts: Storyboarding as a Gateway to Reuse.- Are User Interface Pattern Languages Usable? A Report from the Trenches.- Get Your Requirements Straight: Storyboarding Revisited.- Usability Evaluation Methods.- Hello World! – Experiencing Usability Methods without Usability Expertise.- Supporting Worth Mapping with Sentence Completion.- What Is an Activity? Appropriating an Activity-Centric System.- Sharing Usability Problem Sets within and between Groups.- Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method.- User Experience 1.- Dimensions of Context Affecting User Experience in Mobile Work.- When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays.- The ’Joy-of-Use’-Button: Recording Pleasant Moments While Using a PC.- Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers.- User Experience 2.- The Effect of Brand on the Evaluation of Websites.- Does Branding Need Web Usability? A Value-Oriented Empirical Study.- What Needs Tell Us about User Experience.- User Interfaces for Safety Critical Systems and Health Care 1.- From Paper to PDA: Design and Evaluation of a Clinical Ward Instruction on a Mobile Device.- Designing User Interfaces for Smart-Applications for Operating Rooms and Intensive Care Units.- Interactive Therapeutic Multi-sensory Environment for Cerebral Palsy People.- Designing Systems for Health Promotion and Autonomy in Older Adults.- User Interfaces for Safety Critical Systems and Health Care 2.- CLINICAL SURFACES – Activity-Based Computing for Distributed Multi-Display Environments in Hospitals.- Designing a Safer Interactive Healthcare System - The Impact of Authentic User Participation.- A Novel Approach for Creating Activity-Aware Applications in a Hospital Environment.- Investigating CAPTCHAs Based on Visual Phenomena.- User Interfaces for Web Applications and E-commerce.- Reflection of a Year Long Model-Driven Business and UI Modeling Development Project.- Designing Tools for Supporting User Decision-Making in e-Commerce.- Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice.- Visualisation Techniques.- WIPDash: Work Item and People Dashboard for Software Development Teams.- CGD – A New Algorithm to Optimize Space Occupation in Ellimaps.- Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study.- Three: Demonstrations.- Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication.- Liberating Expression: A Freehand Approach to Business Process Modeling.- Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application.- Social Circles: A 3D User Interface for Facebook.- Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process.- Take Three Snapshots - A Tool for Fast Freehand Acquisition of 3D Objects.- Four: Doctoral Consortium.- Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice.- Designing an Artificial Robotic Interaction Language.- Designing Mobile Service Experiences, the Role of Emotional Dimension.- Development of a Method for Evaluating the Usability of In-Vehicle Information Systems (IVISs).- Evaluating Human Computer Interaction through Self-rated Emotion.- Human-Computer Interaction Techniques in Firefighting.- Retrieval of User Interface Templates Based on Tasks.- Supporting Aphasics for Capturing, Organizing and Sharing Personal Experiences.- The Role of Personal and Shared Displays in Scripted Collaborative Learning.- Towards a Flexible User Simulation for Evaluating Spoken Dialogue Systems.- User Aware Technology: From Inter-human Awareness to Technology-User Awareness.- User eXperience: Tools for Developers.- Five: Interactive Posters.- A Dynamic Environment for Video Surveillance.- An Integrated Approach for Creating Service-Based Interactive Applications.- Implicit Interaction: A Modality for Ambient Exercise Monitoring.- Interacting with Casework Documents Using Timelines.- Measuring Emotional Wellbeing with a Non-intrusive Bed Sensor.- Using a Dynamic Model to Simulate the Heuristic Evaluation of Usability.- Using Avatars for Improving Speaker Identification in Captioning.- Six: Panels.- Biometrics in Practice: What Does HCI Have to Say?.- Demarcating User eXperience.- Mobility, Emotion, and Universality in Future Collaboration.- Seven: Special Interest Groups.- Designing Interaction for Next Generation Personal Computing.- Postgraduate Studies in the Field of HCI.- Eight: Tutorials.- Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People.- Combining Requirements and Interaction Design through Usage Scenarios.- Design Patterns for User Interfaces on Mobile Equipment.- Eye Tracking in Human-Computer Interaction and Usability Research.- HCI in the Era of Ambient Media – And beyond 2009 INTERACT Tutorial.- to Social Network Analysis.- Key Issues in Planning and Making Sense of International Field Research.- Measuring the Subjective User eXperience.- Methods and Tools for Ethical Usability.- Model a Discourse and Transform It to Your User Interface.- Understanding Users in Context: An In-Depth Introduction to Fieldwork for User Centered Design.- Nine: Workshops.- 2nd Workshop on Design for Social Interaction through Physical Play.- 4th Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces.- Culture and Technologies for Social Interaction.- Design and Evaluation of e-Government Applications and Services (DEGAS’2009).- Designing for Naturally Engaging Experiences.- Ethics, Roles and Relationships in Interaction Design in Developing Regions.- Human Aspects of Visualization.- Innovation for an Inclusive Future.- Interplay between Usability Evaluation and Software Development (I-USED 2009).- New Challenges for Participation in Participatory Design in Family, Clinical and Other Asymmetrical, Non-work Settings.- New Sociotechnical Insights in Interaction Design.- Team Meetings within Clinical Domains – Exploring the Use of Routines and Technical Support for Communication.- Touch Affordances.- Towards a Manifesto for Living Lab Co-creation.- User Experience Evaluation Methods in Product Development (UXEM’09).- Virtual Teams and Human Work Interaction Design - Learning to Work in and Designing for Virtual Teams.